Health Boost

Description
This feat allows the character to ignore minor wounds and continue fighting longer then he/she usually should. This feat provides twenty additional hit points, plus five per five levels up to level thirty. These points are the first points lost before damage reaches the character’s regular hit points. Any points remaining will dissipate when the character begins to Recuperate. These additional hit points do not change the character's maximum hit points so they cannot be regained through a healing effect and are not included when calculating the points returned for a "Heal Half" effect. This bonus cannot be stacked with any other health bonus. If a second bonus is placed on the character, the higher of the two bonuses will remain and the lesser will be dispelled. This bonus can be removed by a "Disrupt Bonus" effect.