Health Bonus

Description
This feat allows the target to ignore minor wounds and continue fighting longer then he/she usually should. This bonus provides additional health points which are the first points lost before damage reaches the target's regular hit points. The points awarded are ten plus five per five levels of the caster up to level thirty. The character must call the tagline “Plus X Health” where X is equal to the number of points awarded as the feat is delivered. If the delivery is unsuccessful, the feat is still spent but has no effect.

Any points remaining dissipate when the target begins to Recuperate. These additional hit points cannot be regained through a healing effect and are not included when identifying the number of hit points earned from a "Heal Half" effect. This bonus cannot be stacked with any other health bonus. If a second bonus is placed on the target, the higher of the two bonuses will remain and the lesser will be dispelled. This effect may also be dispelled by a "Disrupt Bonus" effect.

Spell Delivery
As a spell, this feat will affect any target even if the packet is caught on a weapon or shield.

Ranged Delivery
If delivered by a ranged missile this feat will not affect a character if caught on a weapon or a shield.

Melee Delivery
If delivered by a melee strike, this feat will not affect a character if caught on a weapon or a shield.