Character Progression

Leveling
Each event a player attends, pays, and performs the required volunteer time, he/she will be awarded experience. Players can also convert the Merit Points they earn into additional experience.

The table below explains how certain elements of character progression change from level to level, beginning with the XP Range for each level. The amount of XP Earned refers to how much experience is gained from an event a character attends at that level. Max Conversion defines how many experience can be converted from merit points after an event played at that level. Merit Conversion Cost identifies how many merit points are used to create one experience for a character at that level. Study Feats shows how many feats a character can have Focused at the given level. Race Feats defines how many racial feats a character knows and can use at the given level (these do not count against the Focused total).

The number of study feats a character can have Focused at one time is equal to his/her level, with a maximum of 10.

Learning New Abilities
New Studies and Favored Skills are selected at specific levels:


 * Level 1: Player chooses 2 Studies and 2 Favored Skills
 * Level 5: Player chooses 2 additional Favored Skills
 * Level 10: Player chooses 1 additional Study
 * Level 15: Player chooses 1 additional Study

A player chooses Studies or Favored Skills at the given level but purchase the feats or skill levels at any point after the selections are made.

'The Sorcery study is the only exception to these rules. It may be earned through roleplay at any level but it does count as one of the limited number of studies a character may learn. It will be slotted as the next available Study based on the level at which it is acquired.'