Snare

Description
This feat allows the character to generate an arcane net anchoring the target’s right foot to the ground for thirty seconds. The character can pivot on the foot but cannot lift, drag or move it from the location in any way. The character activating this feat must call the tagline "Snare" as the attack is delivered. If the attack is unsuccessful, the feat is still spent.

Teleportation effects cannot be activated to end or escape from the effect once it is active. Transform effects will not end or escape the effect once it is active but can still be used to defend against further attacks. If the target reaches dying or dead status the effect will dissipate. Also, a character with six points of strength can break out of the effect on a six second count (Breaking One, Breaking Two…).

Spell Delivery
As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, a Confining ability, or Any ability.

Ranged Delivery
As a ranged attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a ranged attack, a Confining ability, or Any ability.

Melee Delivery
As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a melee attack, a Confining ability, or Any ability.