The Dying Process

A character begins the game at his/her maximum number of health points. When a character is attacked, he/she will usually subtract the damage received from his/her armor point total first. When all armor points are lost or if the character is damaged by an attack that penetrates his/her armor, the character subtracts the damage from his/her health points.

Physical armor points are restored completely every time the character recuperates but health points can only be regained through some form of healing either from a feat or item. If a character looses all his/her health points, the character falls into unconsciousness and begins to bleed to death from the substantial wounds he/she has received. At this point the character is at Dying Status and should kneel or lay on the ground. A character typically remains at dying status for one minute (some abilities in game effect this count) so he/she should begin counting as soon as the last point of health is lost.

A dying character can be restored to health by any feat or item effect that heals health points. However, if a character does not receive the necessary aid before reaching his/her one minute count, the character is at Dead Status. A character generally remains at dead status for five minutes unless under a special effect. Some healing effects can revive a dead character but if the character is not healed, his/her body turns to dust and the character must be resurrected. At this point, the character leaves all his/her possessions that are not contained in a pouch or pocket, or otherwise bound to the character, at the spot where he/she has been kneeling/lying. The character must then go out of play and find a plot member.

Generally followed by The Resurrection Process.