Unarmed Combat

The Unarmed Combat aptitude allows a character to use claws or fists, which are 15" to 20" in length.

Description
The first time the skill is purchased the character gains the ability to use claws or fists instead of weapons in melee combat. Unarmed attacks have a base damage of three. Every consecutive purchase adds one point of damage when using claws or fists. These points are not divided between hands but are applied universally. You can use both claws or fists without additionally purchasing the Two Weapon Combat skill but you must have it if you wish to use one claw or fist in conjunction with a weapon. A claw or fist can be used in conjunction with a shield if the character has the first level Armor feat. Strength Bonuses, Damage Bonuses and Tagline Bonuses can all be applied to this type of attack.

A character using claws or fists does not take damage if a melee attack is blocked by the phys rep; however if an attack succeeds in hitting the actual arm of the target, he/she takes the damage. A character using claws or fists must call the "Claw" tagline to signify that he/she is not swinging a weapon. Claws and fists cannot be "Shattered" or "Disarmed" but a melee delivered "Mutilate" will be effective if it contacts any portion of the target's arm or weapon phys rep.

For more safety and construction information please see our Weapon Regulation page.