Spell Casting

Spells are feats or abilities that require a verbal to conjure and focus magic into the desired effect. A spell verbal must be at least five syllables long, include the name of the study and be said loud enough for someone within arms reach to hear it. If the verbal is not five syllables long or does not include the name of the study, the spell is considered to be used and gone from memory or the item it was cast from but it has no effect. A character has three seconds after the completion of the verbal to throw the spell packet. When the packet is thrown, the character must say the effect Tagline so the target can understand what effect the spell produces.

If the character loses hit points, loses consciousness or is incapacitated in any way between the time he/she begins the verbal and the point where the packet is thrown, the spell fails and the feat or ability is lost from memory or used from an item without having any effect. Damage taken to armor does not affect a spell being cast.

A spell targets the first object the spell packet comes into contact with regardless of whether the effect can affect that object. So if a packet hits the ground or a tree limb before it contacts a player, the spell is still spent and lost from memory or used from an item. Also, if the spell packet of a spell hits an unintended target, the target still receives the effect. For instance, if a character attempts to heal a fellow but hits the creature attacking him/her instead, the creature would receive the healing, assuming it can be healed in that manner.

No offensive touch casting is allowed under any circumstances.