The Resurrection Process

Generally preceded by The Dying Process.

Resurrection is the process by which a character's spirit recreates its physical form. When a character's body dissipates, the spirit is released and if it has enough energy and motivation it can regenerate a new and whole body. A spirit can see but generally not interact with the living creatures around itself however some feats do give characters the ability to see or speak to spirits. After dissipation, a character's spirit will search for a safe time to return to the living either where the character slept the previous night or where his/her body dissipated. A character's body takes thirty seconds to reform and regain consciousness. No hostile creatures or character can be in sight when the character begins to reform. Nothing can interact with the spirit or the reforming body once this process has begun but it can be seen. A resurrected character only has memory up until five minutes before losing consciousness and dropping to dying status. The character resurrects with full hit points, full armor and has all his/her Focused feats in memory.

Out of Play: After dissipation, the player must find a plot member who will record the resurrection on the player's character sheet and in the records for logistics. A character begins the game with three lives. Each time the character resurrects, he/she looses one of those lives. Once the character had lost all three lives, he/she must begin making a bag pull to determine whether or not his/her spirit has the strength to resurrect. A bag starts with one fail stone and nine successes. Each time the character has to make a bag pull, he/she looses one white stone. A character gains a life every even level but can only ever have two banked after loosing one of the initial three. Characters can purchase additional white stones using Merit points but can not have more than nine at a time.

If a character dies permanently, the player receives half of their current experience to use in creating a new character. (This experience cannot be added to an existing character.) The character must also return to the spot where he/she died because the body of a character killed does not dissipate. All the character's items also remain in play and cannot be taken to use with another character an individual plays. At the conclusion of the conflict that killed the character and any roleplay that may require the character's body, the character may find a staff member to get his/her new character cards.