Tavern

Players are encouraged to stay in play as much as possible during an event and interactions within the tavern are no exception, whether you are there as a patron or a worker.

The Tavern will operate on a token system. A Fish Token will cost five dollars and is worth ten of the Knot Tokens. A Knot Token will cost fifty cents and can be cashed in for a single canned or bottled drink, one of the various snacks offered throughout the event or part of a full meal.

These tokens can be purchased at Check In each event. These tokens are not assigned to individual events and cannot expire. A token can be used to purchase a meal or a drink for anyone, not just the individual who purchased it.

While the tavern will be a completely in-play area, tokens are considered out of play and cannot be stolen.

The tavern menu will be posted on the forum before each event and we ask that you sign up for which meals you expect to eat, with the understanding that you will not be bound by your selections in any official manner. These numbers are very important but will only be used for our planning purposes.

Free Food
We do need volunteers to help cook, serve and cleanup for the meals. If you perform a full three hour tavern shift it will not only fulfill your volunteer requirement for the event but you will also earn a free meal.

For anyone who cannot afford food for the event or the time for a full tavern shift, you should speak to the Tavern Keeper, again preferably in play.

Cooking For Yourself
If you would like to use the kitchen to store food or make your own meals, special arrangements will need to be made with the Tavern Keeper prior to the event. Stored food should be clearly labeled with your name and should be removed from the tavern by 10:00am on Sunday or it will be discarded. If you use the facilities in the tavern or any of the grills on site, you are responsible for promptly cleaning up after yourself.

In Play Restrictions
During an event, no one may engage in combat in the kitchen area of the tavern. Also, when combat begins in the tavern, an opaque wall forms between the kitchen area and the sitting area that prevents anyone from seeing thorugh or moving through the doors dividing those sections. After the combat is complete, visibility and accessibility return.