Strength Bonus

Description
This feat allows a character to increase the strength of a creature by two additional points. The tagline “Plus Two Strength” must be called as the feat is delivered. If the delivery is unsuccessful, the feat is still spent but has no effect.

Strength increases damage in both hands with any weapon and can be used in other strength contests. A character with six points of strength may break Snares, a character with eight points of strength may break Gags, and a character with ten points may break Binds. These effects take six, eight, or ten seconds, respectively, to break and the character must perform the verbal count “Breaking one, Breaking two, Breaking three...” Certain items may also be broken depending on their material. You may find that information HERE.

This bonus cannot be stacked with any other Strength Bonus effect but does stack with permanent strength points from the Strength Skill. If a second strength bonus is placed on the character, the higher of the two bonuses will remain and the lesser will be dispelled. The bonus will last until the target reaches dying or dead status or until the target begins to Recuperate. It can also be dispelled by the "Disrupt Bonus" effect.

Spell Delivery
As a spell, this feat will affect any target even if the packet is caught on a weapon or shield.

Ranged Delivery
If delivered by a ranged missile this feat will not affect a character if caught on a weapon or a shield.

Melee Delivery
If delivered by a melee strike, this feat will not affect a character if caught on a weapon or a shield.