Curse

Description
This feat allows the character infect the target with a curse that makes him/her take double damage from every wound. Every single point of damage the target takes from any source, is doubled for five minutes. The tagline "Curse" must be called as the feat is delivered. If the attack is unsuccessful, the feat is still spent but has no effect.

If the target reaches dying or dead status the effect will dissipate. The effect can also be removed with a "Save" or "Revive" effect.

Spell Delivery
As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, or Any ability.

Ranged Delivery
As a ranged attack this feat, can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, or Any ability.

Melee Delivery
As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, or Any ability.