Delay Death

Description
This feat allows the character create an aura that strengthens the spirits of dead or dying characters allowing them to cling to life a little longer. All creatures within reach of the performer who are at dying or dead status will pause their count until they are healed or until the performance ends. The performer cannot move while sustaining the effect. When the performance ends or stops affecting a creature, he/she must begin counting again from the exact time he/she stopped.

In addition to effects that can physically end a performance, it can be also interrupted if the character stops the performance, activates any feat except those with the "Negate" or "Evade" tagline, loses any hit points, drops to dying or dead status, or is affected by a "Disrupt" ability.

A performance must be audible so all players in the area can tell when it begins and ends. Acceptable performance methods include singing, playing musical instruments, reciting poetry or stories. Please keep all content relative to the medieval fantasy setting of the world of Destria.