Captivate

Description
This feat allows a character to draw the attention of a creature and force the target to attack only the character until one of them is dropped. The character must call the tagline "Captivate" as the feat is delivered. At that point the target must direct all his/her attacks at the character until one of the two is dropped to unconscious, dying, or dead status. The creature is not frenzied or otherwise mentally incapacitated but rather exclusively focused on the character. If the character hides, teleports or otherwise leaves the sight of the target, the effect will be dispelled. The target may still choose to run away from combat but may not attack any other creatures unless he/she is removed far enough from combat to be out of sight and dispel the effect.

A Captivate can be removed with a "Cure Mental" or "Cure All" effect.

Spell Delivery
As a spell, this feat will affect any target even if the packet is caught on a weapon or shield. It can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Spell, a Mental ability, or Any ability.

Ranged Delivery
As a ranged attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Ranged Attack, a Mental ability, or Any ability.

Melee Delivery
As a melee attack, this feat can be physically dodged or diffused by any Evade, Negate or Shield effect that can target a Melee Attack, a Mental ability, or Any ability.