Learning

Race Astral; Tier 10; Initial Cost Free

Description
This feat allows the character to generate a weapon of pure energy. The melee aptitude the character has the highest level in will determine what type of weapon is produced. If the character has no melee aptitudes, the feat will generate a dagger. The dagger does a base damage of four. All aptitude levels and points of strength will apply to the created weapon as they do to a physical weapon. The character must have an appropriately sized and safety approved phys rep available.

The weapon can be used like any typical weapon and also emits a faint glow so it can be alternatively be used as a light source. A glow stick or something that emits a similar amount of light can represent the light produced but it is not the clear focused light of a flashlight so if a flashlight is used, something must be employed to muffle and diffuse the beam. This light is generated perpetually for the duration of the weapon's existence and cannot be turned off without ending the effect, however it can be hidden. The weapon will also allow the character to call the Magic tagline.

Because the weapon is made of pure energy held by the character's will, it cannot be shattered or disarmed however if the character is disrupted or if the weapon leaves the character’s hand for any other reason, the magic dissipates. Also, if the caster reaches unconscious, dying or dead status the effect will dissipate. Otherwise the weapon will remain until the character begins to Recuperate.